sábado, março 07, 2009
KERS Desvendado
Depois de tantos gráficos, explicações, filmes, e tal, eu ainda não tinha entendido o tal do KERS, que será adotado na Fórmula 1 a partir desta temporada. Agora, na Superinteressante (Edição 263) desse mês, o Bruno Garattoni matou a pau, com este infográfico (clique pra ampliar). Agora dá pra entender onde fica armazenada a energia cinética, e como ela é recuperada.
Marcadores:
F1,
Fórmula 1,
Infográfico,
KERS,
Super
terça-feira, fevereiro 24, 2009
What D&D Charachter am I?
I Am A: Neutral Good Human Wizard (3rd Level)
Ability Scores:
Strength-11
Dexterity-11
Constitution-11
Intelligence-15
Wisdom-12
Charisma-11
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
Ability Scores:
Strength-11
Dexterity-11
Constitution-11
Intelligence-15
Wisdom-12
Charisma-11
Alignment:
Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
quinta-feira, julho 03, 2008
domingo, abril 13, 2008
domingo, setembro 23, 2007
segunda-feira, setembro 10, 2007
domingo, setembro 02, 2007
When Love Was Wilder Than The Wind
"Mas quando se percebe o fim, o desgaste, dói. E a dor vai perfurando cada pedaço de mim até eu perceber que se for pra ser assim, tem que ser e ponto, não há nada que eu possa fazer pra mudar."
(de Naty)
(de Naty)
Ouvindo: Roxette - Listen To Your Heart
segunda-feira, agosto 27, 2007
quarta-feira, agosto 22, 2007
And That's Why I Love You
"Eu nunca deixei de pensar em você.
E eu não existo!"
Exclamação (!) ou interrogação (?)?
Ouvindo: Alanis - Mary Jane
E eu não existo!"
Exclamação (!) ou interrogação (?)?
Ouvindo: Alanis - Mary Jane
sábado, agosto 18, 2007
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